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Oculus eye tracking
Oculus eye tracking











  1. #Oculus eye tracking software#
  2. #Oculus eye tracking free#

#Oculus eye tracking software#

In 2019, Facebook released a high-end successor to Oculus Go known as Oculus Quest (which later gained the ability to stream Oculus Rift-compatible VR software from a PC), and a revision of the Oculus Rift known as the Oculus Rift S (manufactured by Lenovo). In September 2018, Oculus ceased operating as a subsidiary of Facebook and was melded into Facebook Technologies, LLC, which also includes other Facebook-developed hardware such as Facebook Portal. In 2017, the company released a standalone mobile headset known as Oculus Go, produced by Xiaomi. In March 2016, Oculus released the first consumer version of the Rift headset. The company partnered with Samsung Electronics to release the Gear VR for smartphones in 2015. Shortly afterwards, Oculus VR moved to Menlo Park, as with Facebook. acquired Oculus for $2.3 billion in cash and stock. Two pre-production models were released to developers. The campaign proved successful and raised US$$2.4 million, ten times the original goal of $250,000. In April 2012, Luckey announced the Rift, a virtual reality headset designed for video gaming, and launched a Kickstarter campaign in August to make virtual reality headsets available to developers. In July 2012, Palmer Luckey, Brendan Iribe, Michael Antonov and Nate Mitchell founded Oculus VR in Irvine, California. Oculus is a division of Meta Platforms (previously known as Facebook Inc.) that produces virtual reality headsets, including the Oculus Rift and Oculus Quest lines. Virtual reality devices, digital services Oculus may well have that in mind with future versions of the Rift, and Google is thinking in a similar way: in October last year, it acquired an eye-tracking startup of its own, Eyefluence.Virtual and Augmented reality brand that belongs to Meta (via Facebook Technologies, LLC) On its website, The Eye Tribe stated that eye-tracking "will become standard functionality in VR headsets" specifically because of foveated rendering. Eye-tracking is a quantum leap beyond neck-based gaze input."

#Oculus eye tracking free#

"It can make a gamepad fast and accurate, and can free up your hands to do other things, or be lazy while you navigate menus. "Eye tracking is an additive layer for input," Kojima said. Speaking to in November, Fove CEO Yuka Kojima emphasised the importance of "seamless, stress free input" in achieving presence in VR experiences. In March 2016 Fove VR raised $11 million to further develop its foveated rendering technology, an area in which The Eye Tribe is also a specialist. The importance of eye-tracking in VR has become increasingly apparent over the last year. Prior to the acquisition deal, it had 16 full-time employees. According to Techcrunch, the company raised $3 million while in the Startup Bootcamp acclerator, and received a $2.3 million grant from The Danish National Advanced Technology Foundation. The founders bought the IP from the university in 2011 and officially started The Eye Tribe. The Eye Tribe has been working on eye-tracking technology since 2007, when the company's founders met as a research team at the IT University of Copenhagen. The precise terms of the deal have not been disclosed, but Oculus has confirmed the acquisition to a number of websites - including Techcrunch, which also found evidence that Facebook, Oculus' parent company, now owns 100% of The Eye Tribe's share capital and voting rights. Oculus VR has boosted its eye-tracking capability with the acquisition of the Danish firm The Eye Tribe.













Oculus eye tracking